"Sudden Strike 3 - Arms for Victory": 3d RTS on a global scale!

This is looking amazing, and beats hands-down any of the other renders from the new batch of 3d RTS titles coming out at the moment. Thankfully our Foreign Ministry has concluded a deal with the Japs enabling us to lose a whole bunch of different sea battles half a world away! Unfortunately we'll have to get some new outfits for our movies, but we already have a walkman, several old cameras and some white rag to tie round out heads so it shouldn't be too difficult.

Fireglow Games have kindly sent us a mass of screen shots ... one set of a the european theatre and some spectacular naval engagements.

here's the press release from Fireglow:

Fireglow Ltd now developing the new generation game engine (codename Sudden Strike Next7) and Sudden Strike III - the first WWII game to be based on this engine.

The game does not stay in the borders of conventional RTS genre. Fireglow introduce some major interface and game play innovations, distinguishing it from other WWII games, and definitely from all previous Sudden Strike series games created by Fireglow company.

The game simulates joint operations of all combat arms on the global scale: land forces, air forces and navy . New paradigm of user interface allows the player to control vast areas and large amount of troops conveniently, being easy to use even for a beginner player, and avoiding undesired micromanagement. The player will be free to choose different ways to play at his own discretion, this leading to signficant diversity in game situations and in ways of completion of scenario; therefore it would be interesting for some players to complete the scenarios several times.

The gameplay will include sea battles, supported by aviation and submarines and planes hunting the enemy's caravans. The player will be able to build profound coastal defense lines. Carrier-based aviation will participate in naval battles and support land operations. The player should control his naval and air forces carefully, as they are key to success in land operations. Ports will play an important role in the game, as the gates for shipment of infantry, weapons, ammunition and fuel. Land operations will cover vast territories, and therefore reconnaissance will be essential. These are the innovations which could not be seen in WWII games until now.

The new engine uses the most recent versions of the Direct X and OpenGL libraries taking advance of the full power of modern graphic accelerators. The engine targets Real Time Strategy games, so a player mainly uses a bird’s-eye view of the battlefield, but free camera control allows close-up views when necessary.

The engine is capable to render vast areas filled with forests, fields, mountains and sea areas with a huge amount of units, calculating realistic, dynamic shadows and special effects.

Gold master by December, 2004.


screen shots of the european theatre and some spectacular naval engagements.