"Sudden Strike 3 - Arms for Victory": 3d RTS
on a global scale!
This
is looking amazing, and beats hands-down any of the other renders
from the new batch of 3d RTS titles coming out at the moment. Thankfully
our Foreign Ministry has concluded a deal with the Japs enabling
us to lose a whole bunch of different sea battles half a world away!
Unfortunately we'll have to get some new outfits for our
movies,
but we already have a walkman, several old cameras and some white
rag to tie round out heads so it shouldn't be too difficult.
Fireglow Games have kindly sent us a mass of screen shots ... one
set of a
the european theatre and
some
spectacular naval engagements.
here's the press release from Fireglow:
Fireglow Ltd now developing the new generation game engine (codename
Sudden Strike Next7) and
Sudden Strike III - the first WWII
game to be based on this engine.
The game does not stay in the borders of conventional RTS genre.
Fireglow introduce some major interface and game play innovations,
distinguishing it from other WWII games, and definitely from all
previous Sudden Strike series games created by Fireglow company.
The game simulates joint operations of
all combat arms on the
global scale: land forces, air forces and navy . New paradigm
of user interface allows the player to control vast areas and large
amount of troops conveniently, being easy to use even for a beginner
player, and avoiding undesired micromanagement. The player will
be free to choose different ways to play at his own discretion,
this leading to signficant diversity in game situations and in ways
of completion of scenario; therefore it would be interesting for
some players to complete the scenarios several times.
The gameplay will include sea battles, supported by aviation and
submarines and planes hunting the enemy's caravans. The player will
be able to build profound coastal defense lines. Carrier-based aviation
will participate in naval battles and support land operations. The
player should control his naval and air forces carefully, as they
are key to success in land operations. Ports will play an important
role in the game, as the gates for shipment of infantry, weapons,
ammunition and fuel.
Land operations will cover vast territories,
and therefore reconnaissance will be essential. These are the innovations
which could not be seen in WWII games until now.
The new engine uses the most recent versions of the Direct X and
OpenGL libraries taking advance of the full power of modern graphic
accelerators. The engine targets Real Time Strategy games, so a
player mainly uses a bird’s-eye view of the battlefield, but free
camera control allows close-up views when necessary.
The engine is capable to render vast areas filled with forests,
fields, mountains and sea areas with a huge amount of units, calculating
realistic, dynamic shadows and special effects.
Gold master by December, 2004.
screen shots of
the european theatre
and some
spectacular naval engagements.